Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
20 |
Gained a contact. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
26 |
Albin Bluit is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
26 |
Became a Rogue (Enforcer). |
3 |
27 |
Involved in a feud with a rival criminal organization. |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Rogue (Thief) with previous rank. |
4 |
31 |
Albin Bluit commit a legendary crime. |
4 |
34 |
Promoted to Rogue (Thief) rank 2. |
5 |
34 |
Continued as Rogue (Thief). |
5 |
38 |
Crime pays off. Gain victim as Enemy. |
5 |
38 |
Promoted to Rogue (Thief) rank 3. |
6 |
38 |
Continued as Rogue (Thief). |
6 |
40 |
Betrayed by a friend. One of Albin Bluit's Contacts or Allies betrays Albin Bluit, ending Albin Bluit's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Became a Scout (Surveyor). |
7 |
42 |
Albin Bluit's ship is ambushed by enemy vessels. Albin Bluit successfully ran to the jump point. |
8 |
44 |
Continued as Scout (Surveyor). |
8 |
47 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |