Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Failed to qualify for Surveyor (Scout). |
2 |
22 |
Switched to Drifter (Wanderer). |
2 |
24 |
Attacked by enemies that Alec McLelland easily defeat. |
2 |
24 |
Gain Enemy if Alec McLelland don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Survived a risky adventure but gained nothing. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
5 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
33 |
Alec McLelland's work ends up coming home with Alec McLelland, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
33 |
Failed to qualify for Scientist (Scholar). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Navy (Flight) with the new title Crewman. |
6 |
37 |
Abuse Alec McLelland's position for profit. |
6 |
37 |
Attempt at commissioned failed. |
6 |
37 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
7 |
37 |
Continued as Navy (Flight). |
7 |
38 |
Alec McLelland is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
8 |
38 |
Switched to Drifter (Scavenger). |
8 |
42 |
Lost eye or limb. Owe 5,000 for medical bills. |
9 |
42 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
44 |
Alec McLelland refuse to secretly provide religious rites for a dying leader or noble, because they do not share Alec McLelland's faith. |