Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Gained a contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
A sudden war destroys Alex Skidd's trade routes and contacts, forcing Alex Skidd to flee that region of space. |
2 |
24 |
Gain rebels as Enemy |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
26 |
Betrayed by a friend. One of Alex Skidd's Contacts or Allies betrays Alex Skidd, ending Alex Skidd's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Became a Entertainer (Artist). |
4 |
29 |
Public opinion turns on Alex Skidd. |
5 |
29 |
Became a Scholar (Field Researcher). |
5 |
31 |
Lost eye or limb. Owe 2,500 for medical bills. |
6 |
31 |
Failed to qualify for Artist (Entertainer). |
6 |
31 |
Switched to Drifter (Wanderer). |
6 |
34 |
Survived a risky adventure but gained nothing. |
6 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
35 |
Continued as Drifter (Wanderer). |
7 |
39 |
Suffer from a life-threatening illness. |
8 |
39 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
42 |
Join a social movement. |
8 |
43 |
Graduated. |
9 |
43 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
45 |
A good deal ensures Alex Skidd is living the high life for a few years. |
9 |
47 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |