Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
24 |
Nearly killed. Owe 7,500 for medical bills. |
3 |
24 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
28 |
Spent the college years partying. |
3 |
28 |
Graduated. |
4 |
28 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Given advanced training in a specialist field |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Make an unexpected connection outside Alexander McIntire's normal circles. Gain a Contact. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Severely injured. Fully recovered. |
7 |
40 |
Became a Entertainer (Journalist). |
7 |
41 |
An investigation, tour, project or expedition goes wrong, stranding Alexander McIntire far from home. |
8 |
41 |
Became a Scout (Explorer). |
8 |
42 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
43 |
Alexander McIntire retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |