Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
22 |
Backstab a fellow rogue for personal gain. |
1 |
22 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
2 |
22 |
Continued as Rogue (Pirate). |
2 |
26 |
A police detective or rival criminal forces Alexander Penn to flee and vows to hunt Alexander Penn down. Gain an Enemy. |
3 |
26 |
Failed to qualify for Flight (Navy). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Army (Cavalry) with the new title Private. |
3 |
28 |
Scarred. Fully recovered. |
4 |
28 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
29 |
Offered job by a patron. Now owe him a favor. |
5 |
32 |
Failed to qualify for Infantry (Army). |
5 |
32 |
Switched to Drifter (Wanderer). |
5 |
36 |
Betrayed by a friend. One of Alexander Penn's Contacts or Allies betrays Alexander Penn, ending Alexander Penn's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
40 |
Alexander Penn retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
41 |
Alexander Penn aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
41 |
Switched to Drifter (Scavenger). |
8 |
45 |
Attacked by enemies that Alexander Penn easily defeat. |
8 |
45 |
Gain Enemy if Alexander Penn don't already have one. |
8 |
45 |
Promoted to Drifter (Scavenger) rank 1. |