Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Betrayed by a friend. One of Alf Steeves 's Contacts or Allies betrays Alf Steeves , ending Alf Steeves 's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Army (Infantry) with the new title Private. |
2 |
25 |
Moved to a new world. |
2 |
25 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
3 |
25 |
Continued as Army (Infantry). |
3 |
29 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
29 |
Became a Entertainer (Journalist). |
4 |
31 |
Gain a patron in the arts. Gain an Ally |
4 |
33 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
5 |
33 |
Voluntarily left Journalist |
5 |
33 |
Failed to qualify for Courier (Scout). |
5 |
33 |
Switched to Drifter (Wanderer). |
5 |
35 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
35 |
Became a Merchant (Broker). |
6 |
36 |
A good deal ensures Alf Steeves is living the high life for a few years. |
6 |
39 |
Promoted to Merchant (Broker) rank 1. |
7 |
39 |
Continued as Merchant (Broker). |
7 |
40 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
43 |
Promoted to Merchant (Broker) rank 2. |
8 |
43 |
Continued as Merchant (Broker). |
8 |
45 |
Given advanced training in a specialist field |
8 |
47 |
Forced to muster out. |