Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
A series of bad deals and decisions force Alfredo Ramirez into bankruptcy. Alfredo Ramirez salvages what Alfredo Ramirez can. |
3 |
26 |
Became a Navy (Engineer/Gunner). |
3 |
27 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Navy (Flight) with previous rank. |
4 |
33 |
Gained a contact. |
4 |
34 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
5 |
34 |
Continued as Navy (Flight). |
5 |
35 |
Scarred. Fully recovered. |
6 |
35 |
Failed to qualify for Broker (Merchant). |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
36 |
Find Ancient Technology. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
42 |
Alfredo Ramirez run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
42 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
46 |
A notable academic consults with Alfredo Ramirez about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
46 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |