Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
Dropped out of university. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
A good deal ensures Allie Twaddle is living the high life for a few years. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Risk Allie Twaddle's fortune on a possibility lucrative deal and win. |
3 |
29 |
Forced to muster out. |
4 |
29 |
Became a Citizen (Colonist). |
4 |
32 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
32 |
Became a Entertainer (Journalist). |
5 |
35 |
Expose or are involved in a scandal of some sort. |
6 |
35 |
Switched to Citizen (Corporate). |
6 |
37 |
Hard times caused by a lack of interstellar trade costs Allie Twaddle Allie Twaddle's job. |
7 |
37 |
Became a Drifter (Wanderer). |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
42 |
Betrayed by a friend. One of Allie Twaddle's Contacts or Allies betrays Allie Twaddle, ending Allie Twaddle's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
44 |
Allie Twaddle aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
44 |
Returned to Drifter (Wanderer). |
10 |
46 |
Allie Twaddle run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |