Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Promoted to Drifter (Wanderer) rank 3. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Severely injured. Owe 5,000 for medical bills. |
5 |
33 |
Became a Agent (Intelligence). |
5 |
34 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
34 |
Failed to qualify for Free Trader (Merchant). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Scout (Explorer). |
6 |
37 |
Allison Farrell inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
39 |
A good deal ensures Allison Farrell is living the high life for a few years. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Make an unexpected connection outside Allison Farrell's normal circles. Gain a Contact. |