Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
During a battle, defeat or victory depends on Alphonso Mar's actions. The ship suffers severe damage and Alphonso Mar is blamed for the disaster. Alphonso Mar is court - martialled and discharged. |
2 |
21 |
Failed to qualify for Intelligence (Agent). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
25 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Became a Army (Army Support) with the new title Private. |
3 |
29 |
Surrounded and outnumbered by the enemy, Alphonso Mar hold out until relief arrives. |
3 |
29 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
3 |
29 |
Promoted to Army (Army Support) officer rank 2 with the new title Captain. |
4 |
29 |
Continued as Army (Army Support). |
4 |
33 |
Alphonso Mar is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
33 |
Returned to Drifter (Scavenger). |
5 |
36 |
Alphonso Mar run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Given advanced training in a specialist field |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Make an unexpected connection outside Alphonso Mar's normal circles. Gain a Contact. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
44 |
Voluntarily left Merchant Marine |
8 |
44 |
Became a Noble (Dilettante) with the new title Wastrel. |
8 |
45 |
Alphonso Mar manipulate and charm Alphonso Mar's way through high society. Gain a Rival and an Ally. |