Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Vessel participates in a notable military engagement. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Flight) with previous rank. |
2 |
26 |
Special assignment or duty on board ship. |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Flight). |
3 |
30 |
Alton Mitchell join a gambling circle on board. |
3 |
30 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Line/Crew (Navy). |
4 |
30 |
Continued as Navy (Flight). |
4 |
34 |
Birth or Death involving a family member or close friend. |
4 |
34 |
Promoted to Navy (Flight) rank 4 with the new title Petty Officer, 1st class. |
5 |
34 |
Continued as Navy (Flight). |
5 |
37 |
Nearly killed. Fully recovered. |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
38 |
Gained a contact. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
42 |
Betrayed by a friend. One of Alton Mitchell's Contacts or Allies betrays Alton Mitchell, ending Alton Mitchell's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Became a Merchant (Broker). |
8 |
46 |
Make an unexpected connection outside Alton Mitchell's normal circles. Gain a Contact. |