Ambrose Freeman  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 48 M 8 (0) 5 (-1) 4 (-1) 6 (0) 4 (-1) 9 (1)854649
Tyrannical, Dreary
 
Skills
Deception 0
Drive 0
Electronics 0
Mechanic 2
Profession (Worker) 0
Recon 1
Stealth 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Believer Missionary/Humanitarian Junior Project Worker-12
Merchant Merchant Marine Crewman01
Drifter Scavenger 23
 
Term Age History
1 18 Failed to qualify for Spacer Community.
1 18 Became a Drifter (Wanderer).
1 22 Ambrose Freeman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 22 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
2 23 Ambrose Freeman is caught in the periphery of a scandal.
2 23 Demoted to Believer (Missionary/Humanitarian) rank -1.
3 26 Continued as Believer (Missionary/Humanitarian).
3 27 Ambrose Freeman accepted an offer of inducements to betray Ambrose Freeman's faith. Gain 0 in cash.
4 30 Failed to qualify for Pirate (Rogue).
4 30 Submitted to the draft.
4 30 Became a Merchant (Merchant Marine) with the new title Crewman.
4 33 Imperial trade restrictions force Ambrose Freeman out of business.
5 33 Failed to qualify for Courier (Scout).
5 33 Switched to Drifter (Scavenger).
5 36 Attempted a risky adventure and was injured.
5 36 Injured.
5 37 Promoted to Drifter (Scavenger) rank 1.
6 37 Continued as Drifter (Scavenger).
6 41 Ambrose Freeman do not know what happened to Ambrose Freeman. There is a gap in Ambrose Freeman's memory.
7 41 Failed to qualify for Merchant Academy.
7 41 Continued as Drifter (Scavenger).
7 45 Promoted to Drifter (Scavenger) rank 2.
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