Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Ambrose Freeman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
23 |
Ambrose Freeman is caught in the periphery of a scandal. |
2 |
23 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
27 |
Ambrose Freeman accepted an offer of inducements to betray Ambrose Freeman's faith. Gain 0 in cash. |
4 |
30 |
Failed to qualify for Pirate (Rogue). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Imperial trade restrictions force Ambrose Freeman out of business. |
5 |
33 |
Failed to qualify for Courier (Scout). |
5 |
33 |
Switched to Drifter (Scavenger). |
5 |
36 |
Attempted a risky adventure and was injured. |
5 |
36 |
Injured. |
5 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
41 |
Ambrose Freeman do not know what happened to Ambrose Freeman. There is a gap in Ambrose Freeman's memory. |
7 |
41 |
Failed to qualify for Merchant Academy. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
45 |
Promoted to Drifter (Scavenger) rank 2. |