Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Left the spacer community. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
25 |
A good deal ensures Amos Suthmeer is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
Amos Suthmeer's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
34 |
Became a Scout (Surveyor). |
5 |
35 |
Amos Suthmeer's ship is damaged, and Amos Suthmeer have to hitch-hike Amos Suthmeer's way back across the stars to the nearest scout base. |
5 |
35 |
Gain 5 Contacts. Gain 2 Enemies. |
6 |
35 |
Became a Scholar (Physician). |
6 |
36 |
Refuse to join a cheat in some fashion. |
6 |
39 |
Promoted to Scholar (Physician) rank 1. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Field Researcher (Scholar). |
7 |
39 |
Continued as Scholar (Physician). |
7 |
43 |
Make a breakthrough in Amos Suthmeer's field. |
8 |
43 |
Continued as Scholar (Physician). |
8 |
44 |
Advanced training in a specialist field. |
8 |
47 |
Forced to muster out. |