Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Became a Scholar (Physician). |
2 |
23 |
Work leads to a considerable breakthrough. |
2 |
26 |
Promoted to Scholar (Physician) rank 1. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
30 |
Make a breakthrough in Anderson McLean's field. |
3 |
30 |
Promoted to Scholar (Physician) rank 2. |
4 |
30 |
Voluntarily left Physician |
4 |
30 |
Became a Army (Cavalry) with the new title Private. |
4 |
34 |
Anderson McLean is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Find valuable salvage. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Noble (Dilettante) with the new title Wastrel. |
7 |
44 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |