Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
A revolution, attack or other unusual event throws Annie Greerson's life into chaos, forcing Annie Greerson to leave the planet. |
2 |
20 |
Became a Scholar (Physician). |
2 |
24 |
Make a breakthrough in Annie Greerson's field. |
3 |
24 |
Continued as Scholar (Physician). |
3 |
28 |
Entangled in a bureaucratic or legal morass that distracts Annie Greerson from Annie Greerson's work. |
4 |
28 |
Continued as Scholar (Physician). |
4 |
29 |
Severely injured. Fully recovered. |
5 |
29 |
Became a Drifter (Barbarian). |
5 |
30 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
31 |
Annie Greerson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
31 |
Switched to Drifter (Wanderer). |
7 |
32 |
Suffer from a life-threatening illness. |
8 |
32 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
36 |
Annie Greerson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
36 |
Returned to Drifter (Barbarian). |
9 |
40 |
Find valuable salvage. |
9 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
40 |
Continued as Drifter (Barbarian). |
10 |
44 |
Spend time with an alien race. Gain a contact. |
11 |
44 |
Continued as Drifter (Barbarian). |
11 |
45 |
Annie Greerson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
45 |
Retired at age 45. |