Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Refuse to abuse Antone Norman's position for profit. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Special assignment or duty on board ship. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
34 |
Antone Norman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Navy (Flight) with previous rank. |
5 |
37 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
37 |
Became a Drifter (Barbarian). |
6 |
40 |
Betrayed by a friend. One of Antone Norman's Contacts or Allies betrays Antone Norman, ending Antone Norman's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Became a Citizen (Colonist). |
7 |
44 |
Antone Norman learn something Antone Norman should not have – a corporate secret, a political scandal – which Antone Norman can profit from illegally. |
7 |
44 |
Promoted to Citizen (Colonist) rank 1. |
8 |
44 |
Continued as Citizen (Colonist). |
8 |
46 |
Political upheaval strikes Antone Norman's homeworld, and Antone Norman is caught up in the revolution. |
8 |
48 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |