Archibald Brownhill  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 48 M 5 (-1) 6 (0) 8 (0) 9 (1) 9 (1) 12 (2)56899C
Sociable, Ill-Bred, Overly large forehead
 
Skills
Astrogation 0
Athletics 0
Carouse 1
Drive (Walker) 1
Electronics (Comms) 1
Flyer 0
Gun Combat 0
Mechanic 2
Persuade 0
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Freeloader) 0
Stealth 0
Steward 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout11
Citizen Colonist 01
Merchant Merchant Marine 4th Officer24
Drifter Wanderer 01
 
Name Type Affinity Enmity Power Influence Species
June Morris Ally 3 0 5 1 Suerrat (F/35)
 
Term Age History
1 18 Became a Scout (Explorer).
1 20 Spend several years jumping from world to world in Archibald Brownhill's scout ship.
1 22 Promoted to Scout (Explorer) rank 1 with the new title Scout.
2 22 Voluntarily left Explorer
2 22 Became a Citizen (Colonist).
2 26 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
3 26 Failed to qualify for Ground Assault (Marine).
3 26 Submitted to the draft.
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 27 Archibald Brownhill's business or ship thrives.
3 30 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 30 Continued as Merchant (Merchant Marine).
4 34 Embroiled in legal trouble.
5 34 Continued as Merchant (Merchant Marine).
5 35 Befriend a useful ally in one sphere. Gain an Ally.
5 38 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
6 38 Continued as Merchant (Merchant Marine).
6 42 A good deal ensures Archibald Brownhill is living the high life for a few years.
6 42 Forced to muster out.
7 42 Became a Drifter (Wanderer).
7 45 Archibald Brownhill run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
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