Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Spend several years jumping from world to world in Archibald Brownhill's scout ship. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Voluntarily left Explorer |
2 |
22 |
Became a Citizen (Colonist). |
2 |
26 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
3 |
26 |
Failed to qualify for Ground Assault (Marine). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Archibald Brownhill's business or ship thrives. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Embroiled in legal trouble. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
A good deal ensures Archibald Brownhill is living the high life for a few years. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
45 |
Archibald Brownhill run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |