Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Dropped out of the psionic community. |
2 |
22 |
Became a Merchant (Broker). |
2 |
25 |
A sudden war destroys Arley Jones's trade routes and contacts, forcing Arley Jones to flee that region of space. |
2 |
25 |
Gain rebels as Enemy |
3 |
25 |
Failed to qualify for Army Support (Army). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
27 |
Find valuable salvage. |
3 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
32 |
Drafted into Engineer/Gunner |
4 |
33 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
5 |
33 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
37 |
Vessel participates in a diplomatic mission. |
5 |
37 |
Gain a contact. |
5 |
37 |
Attempt at commissioned failed. |
5 |
37 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
37 |
Continued as Navy (Engineer/Gunner). |
6 |
41 |
Arley Jones foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
41 |
Forced to continue current assignment |
6 |
41 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
41 |
Continued as Navy (Engineer/Gunner). |
7 |
42 |
Arley Jones is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
8 |
42 |
Became a Entertainer (Performer). |
8 |
43 |
Refused to criticise a questionable political leader on Arley Jones's homeworld. |