Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Amnesia. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
23 |
Became a Scout (Courier). |
3 |
26 |
Armand Grant's scout ship is one of the first on the scene to rescue the survivors of a disaster but Armand Grant fail to help. Gain an Enemy. |
3 |
26 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
4 |
27 |
Continued as Scout (Courier). |
4 |
30 |
Armand Grant survey an alien world. |
5 |
31 |
Continued as Scout (Courier). |
5 |
35 |
Serve as the courier for an important message from the Imperium. |
6 |
35 |
Continued as Scout (Courier). |
6 |
39 |
Armand Grant inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
39 |
Failed to qualify for Engineer/Gunner (Navy). |
7 |
39 |
Returned to Drifter (Scavenger). |
7 |
42 |
Attacked by enemies that Armand Grant easily defeat. |
7 |
42 |
Gain Enemy if Armand Grant don't already have one. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
47 |
Armand Grant do not know what happened to Armand Grant. There is a gap in Armand Grant's memory. |