Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
An investigation takes on a dangerous turn. |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
28 |
Became a Citizen (Corporate). |
4 |
31 |
Hard times caused by a lack of interstellar trade costs Armand Middlemiss Armand Middlemiss's job. |
5 |
31 |
Became a Scout (Explorer). |
5 |
33 |
Armand Middlemiss's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
5 |
35 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
35 |
Continued as Scout (Explorer). |
6 |
36 |
Spend several years jumping from world to world in Armand Middlemiss's scout ship. |
7 |
39 |
Voluntarily left Explorer |
7 |
39 |
Became a Rogue (Enforcer). |
7 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
43 |
Promoted to Rogue (Enforcer) rank 1. |
8 |
43 |
Continued as Rogue (Enforcer). |
8 |
45 |
A job goes wrong, forcing Armand Middlemiss to flee off-planet. |