Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Arnold Abberton's scout ship is one of the first on the scene to rescue the survivors of a disaster but Arnold Abberton fail to help. Gain an Enemy. |
1 |
21 |
Arnold Abberton inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
When dealing with an alien race, Arnold Abberton botch an opportunity to gather extra intelligence about them. |
2 |
25 |
Arnold Abberton's ship is damaged, and Arnold Abberton have to hitch-hike Arnold Abberton's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 1 Contacts. Gain 3 Enemies. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Surveyor) with previous rank. |
3 |
28 |
Arnold Abberton inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
28 |
Became a Rogue (Enforcer). |
4 |
30 |
Arnold Abberton spend months in the dangerous criminal underworld. |
5 |
32 |
Continued as Rogue (Enforcer). |
5 |
36 |
Involved in a feud with a rival criminal organization. |
5 |
36 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
36 |
Continued as Rogue (Enforcer). |
6 |
40 |
A job goes wrong, forcing Arnold Abberton to flee off-planet. |
7 |
40 |
Failed to qualify for Journalist (Entertainer). |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
42 |
Attacked by enemies that Arnold Abberton easily defeat. |
7 |
42 |
Gain Enemy if Arnold Abberton don't already have one. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
45 |
Contact with Government. |
8 |
48 |
Promoted to Drifter (Scavenger) rank 1. |