Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Arnold Morrison's ship is damaged, and Arnold Morrison have to hitch-hike Arnold Morrison's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 4 Contacts. Gain 2 Enemies. |
2 |
20 |
Failed to qualify for Worker (Citizen). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
23 |
Find valuable salvage. |
2 |
24 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
27 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
28 |
Made lifelong friends. Gain 1 Allies. |
4 |
30 |
Dropped out of the merchant academy. |
5 |
30 |
Continued as Drifter (Barbarian). |
5 |
33 |
Suffer from a life-threatening illness. |
6 |
33 |
Became a Scholar (Field Researcher). |
6 |
34 |
Arnold Morrison's work is sabotaged by unknown parties. Arnold Morrison start again from scratch. |
7 |
37 |
Continued as Scholar (Field Researcher). |
7 |
40 |
Make a breakthrough in Arnold Morrison's field. |
7 |
41 |
Promoted to Scholar (Field Researcher) rank 1. |
8 |
41 |
Continued as Scholar (Field Researcher). |
8 |
43 |
Win a prestigious prize for Arnold Morrison's work. |
8 |
45 |
Promoted to Scholar (Field Researcher) rank 2. |