Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Aron Fletcher run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Army (Cavalry) with the new title Private. |
3 |
25 |
Advanced training in a specialist field |
3 |
28 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
4 |
28 |
Continued as Army (Cavalry). |
4 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
32 |
Became a Rogue (Enforcer). |
5 |
34 |
Injured. |
6 |
34 |
Failed to qualify for Field Researcher (Scholar). |
6 |
34 |
Switched to Drifter (Barbarian). |
6 |
37 |
Suffer from a life-threatening illness. |
7 |
37 |
Failed to qualify for Merchant Academy. |
7 |
37 |
Switched to Drifter (Wanderer). |
7 |
39 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
8 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
41 |
Gained a contact. |
9 |
43 |
Continued as Believer (Mainstream Believer). |
9 |
45 |
Aron Fletcher refuse to secretly provide religious rites for a dying leader or noble, because they do not share Aron Fletcher's faith. |
9 |
47 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |