Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Art Oshea run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
24 |
Switched to Drifter (Wanderer). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Failed to qualify for Line/Crew (Navy). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Army (Army Support) with the new title Private. |
4 |
30 |
Given a special assignment or duty in Art Oshea's unit. |
5 |
31 |
Voluntarily left Army Support |
5 |
31 |
Became a Entertainer (Journalist). |
5 |
33 |
Art Oshea is forced out because of censorship or controversy. What truth did Art Oshea get too close to? |
6 |
33 |
Failed to qualify for Courier (Scout). |
6 |
33 |
Returned to Drifter (Wanderer). |
6 |
37 |
Art Oshea do not know what happened to Art Oshea. There is a gap in Art Oshea's memory. |
7 |
37 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
40 |
Made lifelong friends. Gain 1 Allies. |
7 |
40 |
Dropped out of the merchant academy. |
8 |
40 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
43 |
Betrayed by a friend. One of Art Oshea's Contacts or Allies betrays Art Oshea, ending Art Oshea's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
43 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
47 |
Art Oshea aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |