Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Failed to qualify for Surveyor (Scout). |
2 |
21 |
Switched to Drifter (Scavenger). |
2 |
24 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
3 |
24 |
Became a Scout (Courier). |
3 |
27 |
Art Sheils inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
27 |
Became a Citizen (Colonist). |
4 |
28 |
Art Sheils's business expands, Art Sheils's corporation grows, or the colony thrives. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
33 |
Hard times caused by a lack of interstellar trade costs Art Sheils Art Sheils's job. |
6 |
33 |
Entered Merchant Academy with the Business curriculum. |
6 |
37 |
Study Engineer (M-drive) as a hobby. |
6 |
37 |
Dropped out of the merchant academy. |
7 |
37 |
Continued as Citizen (Colonist). |
7 |
41 |
Advanced training in a specialist field. |
7 |
41 |
Promoted to Citizen (Colonist) rank 1. |
8 |
41 |
Continued as Citizen (Colonist). |
8 |
42 |
Political upheaval strikes Art Sheils's homeworld, and Art Sheils is caught up in the revolution. |
8 |
45 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |