Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Arther Allen's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
29 |
Became a Army (Infantry) with the new title Private. |
4 |
30 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
30 |
Gain rebels as Enemy |
5 |
30 |
Became a Rogue (Enforcer). |
5 |
32 |
Backstab a fellow rogue for personal gain. |
5 |
34 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
34 |
Continued as Rogue (Enforcer). |
6 |
35 |
Arther Allen spend months in the dangerous criminal underworld. |
6 |
38 |
Promoted to Rogue (Enforcer) rank 2. |
7 |
38 |
Continued as Rogue (Enforcer). |
7 |
41 |
Gained a contact. |
7 |
42 |
Promoted to Rogue (Enforcer) rank 3. |
8 |
42 |
Continued as Rogue (Enforcer). |
8 |
46 |
Crime pays off. Gain victim as Enemy. |
8 |
46 |
Forced to muster out. |