Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Arthur Cole's scout ship is one of the first on the scene to rescue the survivors of a disaster but Arthur Cole fail to help. Gain an Enemy. |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Arthur Cole spend a great deal of time on the fringes of Charted Space. |
2 |
24 |
Gain a contact in an alien race. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
30 |
Lost eye or limb. Owe 2,500 for medical bills. |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
33 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
5 |
33 |
Became a Citizen (Worker). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
37 |
Continued as Citizen (Worker). |
6 |
38 |
Arthur Cole's business expands, Arthur Cole's corporation grows, or the colony thrives. |
7 |
41 |
Continued as Citizen (Worker). |
7 |
42 |
Moved to a new world. |