Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
24 |
Find valuable salvage. |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Voluntarily left Wanderer |
3 |
25 |
Became a Entertainer (Journalist). |
3 |
28 |
Criticised a questionable political leader on Arthur Magrath's homeworld, causing his downfall. Gain an Enemy |
3 |
28 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
3 |
29 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
4 |
29 |
Continued as Entertainer (Journalist). |
4 |
33 |
Public opinion turns on Arthur Magrath. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Imperial trade restrictions force Arthur Magrath out of business. |
6 |
34 |
Switched to Drifter (Scavenger). |
6 |
37 |
Good fortune |
6 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
41 |
Attempted a risky adventure and was wildly successful. |
7 |
42 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
42 |
Continued as Drifter (Scavenger). |
8 |
43 |
Drafted into Law Enforcement |
8 |
46 |
Promoted to Drifter (Scavenger) rank 3. |