Asa King  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Trexen 48 M 2 (-2) 4 (-1) 7 (0) 10 (1) 5 (-1) 5 (-1)7 (0)247A55
Frank, Simple-minded, Lively
 
Skills
Athletics 0
Broker 0
Drive 0
Electronics 0
Jack-of-All-Trades 2
Language (Gvegh (Vargr)) 1
Persuade 1
Science (Physical Sciences/Jump Space Physics) 1
Science (Social Sciences/Linguistics) 1
Stealth 1
Steward 0
Streetwise 1
Survival 0
Telekinesis 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 01
Drifter Wanderer 23
Psion Adept 04
 
Name Type Affinity Enmity Power Influence Species
Christy Bartley Contact 2 1 1 3 Sylean (F/52)
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 19 Imperial trade restrictions force Asa King out of business.
2 19 Failed to qualify for Engineer/Gunner (Navy).
2 19 Became a Drifter (Wanderer).
2 20 Victim of a crime
2 23 Promoted to Drifter (Wanderer) rank 1.
3 23 Continued as Drifter (Wanderer).
3 25 Attacked by enemies and injured.
3 25 Nearly killed. Owe 20,000 for medical bills.
3 25 Gain Enemy if Asa King don't already have one.
3 27 Promoted to Drifter (Wanderer) rank 2.
4 27 Continued as Drifter (Wanderer).
4 30 Encounter a Psionic institute.
4 30 Tested for psionic powers
5 31 Became a Psion (Adept).
5 32 Psionic strength increases.
6 35 Continued as Psion (Adept).
6 38 Psionic strength increases.
7 39 Continued as Psion (Adept).
7 40 Gain a contact outside of normal circles.
8 43 Continued as Psion (Adept).
8 45 Psionic strength increases.
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