Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Established a network of contacts. Gain 2 contacts. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Go undercover to investigate an enemy. |
2 |
25 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Scarred. Fully recovered. |
4 |
29 |
Became a Scholar (Scientist). |
4 |
32 |
Advanced training in a specialist field. |
4 |
33 |
Promoted to Scholar (Scientist) rank 1. |
5 |
33 |
Continued as Scholar (Scientist). |
5 |
37 |
An expedition or voyage goes wrong, leaving Asshir stranded in the wilderness. |
6 |
37 |
Became a Scout (Courier). |
6 |
38 |
Asshir's scout ship is one of the first on the scene to rescue the survivors of a disaster but Asshir fail to help. Gain an Enemy. |
6 |
38 |
Asshir have no idea what happened to Asshir – they found Asshir's ship drifting on the fringes of friendly space. |
7 |
41 |
Continued as Scout (Courier). |
7 |
42 |
Asshir's ship is damaged, and Asshir have to hitch-hike Asshir's way back across the stars to the nearest scout base. |
7 |
42 |
Gain 1 Contacts. Gain 3 Enemies. |
8 |
42 |
Became a Drifter (Scavenger). |
8 |
46 |
Attacked by enemies and injured. |
8 |
46 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
46 |
Gain Enemy if Asshir don't already have one. |
8 |
46 |
Promoted to Drifter (Scavenger) rank 1. |