Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Spend several years jumping from world to world in Bailey Stephens's scout ship. |
2 |
22 |
Voluntarily left Explorer |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
24 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Attempted a risky adventure and was injured. |
3 |
27 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Failed to qualify for Intelligence (Agent). |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
35 |
Suffer from a life-threatening illness. |
6 |
35 |
Entered Merchant Academy with the Business curriculum. |
6 |
36 |
Become leader in social movement. |
6 |
36 |
Gain an Ally and an Enemy. |
6 |
39 |
Graduated. |
7 |
39 |
Became a Merchant (Broker). |
7 |
39 |
Promoted to Merchant (Broker) rank 1. |
7 |
40 |
Given advanced training in a specialist field |
7 |
43 |
Promoted to Merchant (Broker) rank 2. |
8 |
43 |
Continued as Merchant (Broker). |
8 |
47 |
A series of bad deals and decisions force Bailey Stephens into bankruptcy. Bailey Stephens salvages what Bailey Stephens can. |