Barney McDermot  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 48 M 2 (-2) 5 (-1) 1 (-2) 8 (0) 6 (0) 9 (1)251869
Honor Bound, Takes responsibility, Odious
 
Skills
Admin 1
Athletics (Dexterity) 1
Broker 2
Deception 0
Drive 0
Electronics (Comms) 1
Medic 0
Persuade 1
Recon 1
Stealth 0
Steward 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 13
Scholar Scientist 01
Merchant Broker 23
 
Name Type Affinity Enmity Power Influence Species
Jar Holland Ally 1 0 4 2 Humaniti (M/46)
Jar Holland is missing under suspicious circumstances.
 
Term Age History
1 18 Failed to qualify for Explorer (Scout).
1 18 Became a Drifter (Wanderer).
1 19 Good fortune
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 26 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3 26 Continued as Drifter (Wanderer).
3 29 Suffer from a life-threatening illness.
4 29 Became a Scholar (Scientist).
4 30 Gained a contact.
5 33 Voluntarily left Scientist
5 33 Became a Merchant (Broker).
5 34 A new romantic starts. Gain an Ally.
6 37 Continued as Merchant (Broker).
6 41 A good deal ensures Barney McDermot is living the high life for a few years.
6 41 Promoted to Merchant (Broker) rank 1.
7 41 Aging Crisis. Owe 60,000 for medical bills.
7 41 Retired at age 41.
7 41 Continued as Merchant (Broker).
7 43 Given advanced training in a specialist field
7 45 Promoted to Merchant (Broker) rank 2.
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