Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Good fortune |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Suffer from a life-threatening illness. |
4 |
29 |
Became a Scholar (Scientist). |
4 |
30 |
Gained a contact. |
5 |
33 |
Voluntarily left Scientist |
5 |
33 |
Became a Merchant (Broker). |
5 |
34 |
A new romantic starts. Gain an Ally. |
6 |
37 |
Continued as Merchant (Broker). |
6 |
41 |
A good deal ensures Barney McDermot is living the high life for a few years. |
6 |
41 |
Promoted to Merchant (Broker) rank 1. |
7 |
41 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
41 |
Retired at age 41. |
7 |
41 |
Continued as Merchant (Broker). |
7 |
43 |
Given advanced training in a specialist field |
7 |
45 |
Promoted to Merchant (Broker) rank 2. |