Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
19 |
Birth or Death involving a family member or close friend. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
26 |
Join homeworld’s celebrity circles |
2 |
26 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
3 |
26 |
Voluntarily left Journalist |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
Attacked by enemies and injured. |
3 |
29 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
29 |
Gain Enemy if Bath Sabepda don't already have one. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Drafted into Law Enforcement |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
37 |
Accepted a deal with criminal or other figure under investigation. |
6 |
37 |
Became a Merchant (Free Trader). |
6 |
38 |
Make an unexpected connection outside Bath Sabepda's normal circles. Gain a Contact. |
6 |
41 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
41 |
Voluntarily left Free Trader |
7 |
41 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
42 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
7 |
45 |
Graduated. |
8 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
45 |
Retired at age 45. |