Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Study Electronics (Computers) as a hobby. |
1 |
28 |
Left the colonies. |
2 |
28 |
Became a Scout (Explorer). |
2 |
29 |
A new romantic starts. Gain an Ally. |
2 |
32 |
Forced to muster out. |
3 |
32 |
Became a Rogue (Thief). |
3 |
36 |
Betrayed by a friend. One of Benjaman Tilcott's Contacts or Allies betrays Benjaman Tilcott, ending Benjaman Tilcott's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
36 |
Failed to qualify for Artist (Entertainer). |
4 |
36 |
Became a Drifter (Scavenger). |
4 |
37 |
Benjaman Tilcott do not know what happened to Benjaman Tilcott. There is a gap in Benjaman Tilcott's memory. |
5 |
37 |
Failed to qualify for Courier (Scout). |
5 |
37 |
Switched to Drifter (Wanderer). |
5 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
41 |
Continued as Drifter (Wanderer). |
6 |
42 |
Attempted a risky adventure and was injured. |
6 |
42 |
Lightly injured, no permanent damage. Fully recovered. |