Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
A police detective or rival criminal forces Benjiman Gregory to flee and vows to hunt Benjiman Gregory down. Gain an Enemy. |
2 |
22 |
Became a Merchant (Broker). |
2 |
23 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Make an unexpected connection outside Benjiman Gregory's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Voluntarily left Broker |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
34 |
Benjiman Gregory faith is shaken. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
37 |
A notable academic consults with Benjiman Gregory about a publication or documentary he is working on. Gain a Contact in academia. |
5 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
40 |
Benjiman Gregory is chosen to represent Benjiman Gregory's faith in a vid show or other highly public forum. |
6 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
42 |
Continued as Believer (Missionary/Humanitarian). |
7 |
43 |
Benjiman Gregory secretly provide religious rites for a dying leader or noble, although they do not share Benjiman Gregory's faith. Gain an Ally in the family and a Rival who disagrees with Benjiman Gregory's choice. |
7 |
46 |
Forced to muster out. |