Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Citizen (Corporate). |
2 |
28 |
Advanced training in a specialist field. |
3 |
29 |
Continued as Citizen (Corporate). |
3 |
30 |
Advanced training in a specialist field. |
4 |
33 |
Continued as Citizen (Corporate). |
4 |
36 |
Gained a contact. |
5 |
37 |
Continued as Citizen (Corporate). |
5 |
41 |
Spent time maintaining and using heavy vehicles. |
5 |
41 |
Forced to muster out. |
6 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
43 |
Bennie Dunn come into conflict with a splinter group Bennie Dunn's own religion which maintains Bennie Dunn's version is the wrong one. Gain 1 Rivals. |
7 |
43 |
Became a Drifter (Wanderer). |
7 |
45 |
Attacked by enemies and injured. |
7 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
45 |
Gain Enemy if Bennie Dunn don't already have one. |