Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Bennie Lamb's ship is damaged, and Bennie Lamb have to hitch-hike Bennie Lamb's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 5 Contacts. Gain 1 Enemies. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
22 |
Given advanced training in a specialist field |
2 |
23 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
23 |
Continued as Merchant (Free Trader). |
3 |
25 |
Imperial trade restrictions force Bennie Lamb out of business. |
4 |
25 |
Switched to Scout (Surveyor) with previous rank. |
4 |
27 |
Psychologically damaged by Bennie Lamb's time in the scouts. |
5 |
27 |
Failed to qualify for Physician (Scholar). |
5 |
27 |
Became a Drifter (Scavenger). |
5 |
30 |
Betrayed by a friend. One of Bennie Lamb's Contacts or Allies betrays Bennie Lamb, ending Bennie Lamb's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
31 |
Voluntarily left Scavenger |
6 |
31 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
33 |
Made lifelong friends. Gain 1 Allies. |
6 |
35 |
Graduated. |
7 |
35 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
36 |
Embroiled in legal trouble. |
7 |
39 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
39 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
43 |
Continued as Merchant (Merchant Marine). |
9 |
44 |
A good deal ensures Bennie Lamb is living the high life for a few years. |
9 |
47 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |