Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Involved in the planning of an impressive heist. |
2 |
22 |
Voluntarily left Enforcer |
2 |
22 |
Failed to qualify for Physician (Scholar). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Severely injured. |
3 |
26 |
Failed to qualify for Artist (Entertainer). |
3 |
26 |
Continued as Drifter (Scavenger). |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Find an Alien Artifact. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Contact with Government. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
38 |
Voluntarily left Scavenger |
6 |
38 |
Became a Agent (Intelligence). |
6 |
42 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
7 |
42 |
Became a Scout (Explorer). |
7 |
46 |
Bertram Foale's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |