Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Scout (Courier). |
2 |
28 |
Spend several years jumping from world to world in Bessie Miles's scout ship. |
3 |
31 |
Continued as Scout (Courier). |
3 |
35 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
35 |
Continued as Scout (Courier). |
4 |
38 |
Spend several years jumping from world to world in Bessie Miles's scout ship. |
4 |
39 |
Forced to muster out. |
5 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
42 |
Bessie Miles come into conflict with a splinter group Bessie Miles's own religion which maintains Bessie Miles's version is the wrong one. Gain 1 Rivals. |
6 |
42 |
Failed to qualify for Free Trader (Merchant). |
6 |
42 |
Submitted to the draft. |
6 |
42 |
Became a Army (Infantry) with the new title Private. |
6 |
44 |
Unit is slaughtered in a disastrous battle, for which Bessie Miles blame Bessie Miles's commander. Gain commander as Enemy. |
7 |
44 |
Became a Drifter (Scavenger). |
7 |
48 |
Promoted to Drifter (Scavenger) rank 1. |