Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Attacked by enemies and injured. |
2 |
26 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
26 |
Gain Enemy if Blaine Lawson don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Blaine Lawson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
29 |
Blaine Lawson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
35 |
Blaine Lawson come into conflict with a splinter group Blaine Lawson's own religion which maintains Blaine Lawson's version is the wrong one. Gain 2 Rivals. |
6 |
35 |
Failed to qualify for Enforcer (Rogue). |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
36 |
Betrayed by a friend. One of Blaine Lawson's Contacts or Allies betrays Blaine Lawson, ending Blaine Lawson's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
39 |
A prank goes horribly wrong. Gain an Enemy |
7 |
40 |
Graduated. |
8 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
43 |
Good fortune |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
46 |
Given advanced training in a specialist field |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |