Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
23 |
Severely injured. Owe 5,000 for medical bills. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
33 |
Attacked by enemies and injured. |
4 |
33 |
Severely injured. Owe 5,000 for medical bills. |
4 |
33 |
Gain Enemy if Blair Austin don't already have one. |
5 |
33 |
Voluntarily left Scavenger |
5 |
33 |
Became a Entertainer (Artist). |
5 |
34 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
6 |
37 |
Continued as Entertainer (Artist). |
6 |
38 |
Blair Austin is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
38 |
Became a Citizen (Corporate). |
7 |
41 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
42 |
Voluntarily left Corporate |
8 |
42 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
43 |
Blair Austin aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
43 |
Returned to Drifter (Scavenger). |
9 |
47 |
Blair Austin run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |