Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Boss Paterson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Boss Paterson fail to help. Gain an Enemy. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
28 |
Spend several years jumping from world to world in Boss Paterson's scout ship. |
4 |
30 |
Voluntarily left Explorer |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
32 |
Opponents of Boss Paterson's belief system ambush Boss Paterson. |
4 |
32 |
Nearly killed. Owe 40,000 for medical bills. |
5 |
32 |
Became a Rogue (Thief). |
5 |
33 |
A job goes wrong, forcing Boss Paterson to flee off-planet. |
6 |
33 |
Became a Noble (Administrator) with the new title Assistant. |
6 |
34 |
Become deeply involved in politics on Boss Paterson's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
37 |
Continued as Noble (Administrator). |
7 |
38 |
Refused a challenge to a duel for Boss Paterson's honour and standing. |
8 |
41 |
Continued as Noble (Administrator). |
8 |
42 |
Gained a contact. |
8 |
45 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |