Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Go undercover to investigate an enemy. |
2 |
24 |
Involved in a gambling ring. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
29 |
Birth or Death involving a family member or close friend. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
33 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
34 |
Boss Vear foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
37 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
37 |
Continued as Navy (Line/Crew). |
6 |
40 |
Advanced training in a specialist field. |
7 |
41 |
Attempted to change assignments. |
7 |
41 |
Switched to Navy (Engineer/Gunner) with previous rank. |
7 |
43 |
Advanced training in a specialist field. |
7 |
45 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |