Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Birth or Death involving a family member or close friend. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
A good deal ensures Boss Weddall is living the high life for a few years. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
Good fortune |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Line/Crew (Navy). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
42 |
Boss Weddall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
42 |
Failed to qualify for Pirate (Rogue). |
7 |
42 |
Switched to Drifter (Wanderer). |
7 |
43 |
Find valuable salvage. |
7 |
46 |
Promoted to Drifter (Wanderer) rank 1. |