Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
When dealing with an alien race, Boyd Griffiths botch an opportunity to gather extra intelligence about them. |
1 |
20 |
Nearly killed. Owe 15,000 for medical bills. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Boyd Griffiths's scout ship is one of the first on the scene to rescue the survivors of a disaster but Boyd Griffiths fail to help. Gain an Enemy. |
2 |
24 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
26 |
Promoted to Scout (Courier) rank 2. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Boyd Griffiths's scout ship is one of the first on the scene to rescue the survivors of a disaster but Boyd Griffiths fail to help. Gain an Enemy. |
4 |
33 |
Boyd Griffiths's ship is damaged, and Boyd Griffiths have to hitch-hike Boyd Griffiths's way back across the stars to the nearest scout base. |
4 |
33 |
Gain 1 Contacts. Gain 1 Enemies. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
40 |
Boyd Griffiths run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
40 |
Failed to qualify for Merchant Academy. |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Switched to Scout (Explorer) with previous rank. |
7 |
43 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
43 |
Became a Scholar (Field Researcher). |
8 |
44 |
Assigned to work on a secret project for a patron or organisation. |
9 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
47 |
Retired at age 47. |