Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
23 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
29 |
Find Ancient Technology. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
32 |
Attempted a risky adventure and was injured. |
4 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
37 |
Contact with Government. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
42 |
Bradley Hayes run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
46 |
A sudden war destroys Bradley Hayes's trade routes and contacts, forcing Bradley Hayes to flee that region of space. |
7 |
46 |
Gain rebels as Enemy |