Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A good deal ensures Brian Cooper is living the high life for a few years. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
24 |
Given advanced training in a specialist field |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Given advanced training in a specialist field |
4 |
31 |
Forced to muster out. |
5 |
31 |
Became a Rogue (Thief). |
5 |
34 |
Brian Cooper spend months in the dangerous criminal underworld. |
6 |
35 |
Continued as Rogue (Thief). |
6 |
38 |
A police detective or rival criminal forces Brian Cooper to flee and vows to hunt Brian Cooper down. Gain an Enemy. |
7 |
38 |
Failed to qualify for Performer (Entertainer). |
7 |
38 |
Switched to Drifter (Barbarian). |
7 |
39 |
Offered job by a patron. Now owe him a favor. |
8 |
42 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
46 |
Graduated. |