Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
26 |
Severely injured. Owe 5,000 for medical bills. |
3 |
26 |
Failed to qualify for Star Marine (Marine). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
A sudden war destroys Brice McDermot's trade routes and contacts, forcing Brice McDermot to flee that region of space. |
4 |
34 |
Gain rebels as Enemy |
5 |
34 |
Became a Scholar (Scientist). |
5 |
35 |
Caught cheating in some fashion, advancing Brice McDermot's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
35 |
A rival researcher blackens Brice McDermot's name or steals Brice McDermot's research. Gain a Rival. |
5 |
35 |
Gain an Enemy |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Field Researcher (Scholar). |
6 |
38 |
Continued as Scholar (Scientist). |
6 |
40 |
Agreed to perform research that goes against Brice McDermot's conscience. Gain 1 Enemies. |
7 |
42 |
Continued as Scholar (Scientist). |
7 |
43 |
Win a prestigious prize for Brice McDermot's work. |
7 |
46 |
Forced to continue current assignment. |
7 |
46 |
Promoted to Scholar (Scientist) rank 1. |