Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Became a Merchant (Free Trader). |
2 |
32 |
A good deal ensures Burl Reekey is living the high life for a few years. |
3 |
32 |
Continued as Merchant (Free Trader). |
3 |
36 |
Smuggle illegal items onto a planet. |
3 |
36 |
Forced to muster out. |
4 |
36 |
Became a Rogue (Thief). |
4 |
39 |
Arrested |
5 |
39 |
Became a Prisoner (Fixer). |
5 |
43 |
A guard takes a dislike to Burl Reekey. |
6 |
43 |
Switched to Prisoner (Inmate) with previous rank. |
6 |
46 |
Defeated a prison gang. Gain an Enemy. |