Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Burley Foster run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Failed to qualify for Merchant Academy. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Attacked by enemies that Burley Foster easily defeat. |
3 |
28 |
Gain Enemy if Burley Foster don't already have one. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Suffer from a life-threatening illness. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 3. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Severely injured. Owe 15,000 for medical bills. |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
39 |
Burley Foster faith is shaken. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
44 |
Burley Foster refuse to secretly provide religious rites for a dying leader or noble, because they do not share Burley Foster's faith. |
8 |
44 |
Continued as Believer (Missionary/Humanitarian). |
8 |
47 |
Burley Foster come into conflict with a splinter group Burley Foster's own religion which maintains Burley Foster's version is the wrong one. Gain 2 Rivals. |